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I really like efficient, economical improv. What I mean by that is, everything in a scene is used, nothing is dropped. Every word by every person is listened to, acknowledged, and built upon. Every line is purposeful and moves the scene in a specific comedic direction. Everyone is on board.
I really dislike randomness. Or, perhaps I should say, I am very bad at randomness. If someone throws me a curve ball in the middle of a scene
This personal trait of mine was illuminated when I read a blog post by Will Hines on game. One of the things he mentions, and that was brought up during my time in UCB NY, was the concept that each scene only has one game. This also means there is only one unusual thing. Your scene has a talking dog? Everyone acknowledges that that's weird? Great, awesome. Now stop. Heighten that game only. Don't bring in a portal to an alternate dimension. Shit gets weird when you have multiple games.
By focusing on one game in a scene, it cuts out all of the fluff stuff that really doesn't make the scene funnier. It brings a laser like focus to the scene and for the group itself. When all 7 players lock into a single game, it's pretty hard for it to not reach absurdly funny levels. A great example is in the "Fuck That Shit" video I posted here. It may seem chaotic to the non-improv person, but I just see a series of focused game after focused game. It's beautiful to watch, and super hilarious.